Animation is considered an art form. It has its origins in the day of cavemen and among the artists of ancient Egypt and Greece. For centuries, artists tried to make the figures they draw, move, and gave the suggestion of motion – a crusade which was never entirely successful until the feat was managed on film and the cartoon motion picture was born.

Disney (Philippines) animator Nomer Panlaqui says, “The Disney toons are made from originally classic patterns, (from) as early as 1920. Their personalities need to be clearly defined for the series. Drawing them in varied situations is a very serious thing to do but very rewarding as well.”

The Disney Animation Studio in Los Angeles, he relates, makes a series of feature animations when the original film released makes money at the box office. The series is shown in Disney Australia, Japan, Disney Canada, and, Disney Philippines. The original film takes two hours to play, while the series is shortened to at least 24 minutes each.

The animator starts his work with a folder consisting of a storyboard, the layout, and the background. The storyboard, which resembles a huge comic strip, ข่าวอนิเมะ is made from a written script. The plot is laid out in a series of small pencil sketches, which are pinned up, and the sequence, on bulletin boards. Dialogues and descriptions are printed below each drawing. Animators follow a guide and pattern sketches for the characters. But the appearance and depth of the drawing depend on the animator’s perspective skill and talent.

Sometimes, Panlaqui points outs, “I imitated the characters in front of the mirror or let others act it out. When Mickey, for instance, yells or feels sad, I also have to feel it, yell, and feel sad. In animation, the animators become the actors of what they draw. We put the emotions to the drawing, capturing the most alive scene in the sketch.”

“We also have to know what the character says most of the time. For instance, Mickey always says ‘Gosh’ ‘That is sure’ ‘Attaboy’ ‘Hotdog’ and ‘Oh Boy!’ We have scripts and soundtracks to guide us for the distance of the drawings. If the work is off model, we have to revise it. The rule is always to stick to the classic patterns.”

 

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